CUSTOM JAVASCRIPT / HTML
CUSTOM JAVASCRIPT / HTML

 WORLD FALL

Each world is collapsing.
Survive long enough to escape.

Every few minutes, another world dies.
Gravity tears apart the sky. Oceans boil. Cities crumble.
You’re one of the last Runners — soldiers trained to drop into doomed realities, harvest their dying energy, and escape through a collapsing portal before everything disintegrates.

It’s not about saving the world.

It’s about surviving the end — again, and again, and again

 WORLD FALL

Each world is collapsing.
Survive long enough to escape.

Every few minutes, another world dies.
Gravity tears apart the sky. Oceans boil. Cities crumble.
You’re one of the last Runners — soldiers trained to drop into doomed realities, harvest their dying energy, and escape through a collapsing portal before everything disintegrates.

It’s not about saving the world.

It’s about surviving the end — again, and again, and again

GET EARLY UPDATES, SPECIAL DEMO BETA CODES, WAITLIST NOTIFICATION + PRE LAUNCH DISCORD ACCESS:

CUSTOM JAVASCRIPT / HTML

The Experience

You spawn into breathtaking, stylized worlds — a pirate bay under meteor fire, a neon city splitting apart, an icy fortress shaking itself to dust.

A timer immediately begins to tick down. When it hits zero, the map will detonate.
Your mission is simple: fight, gather Core Energy, open a portal, and escape.

Combat is fast and kinetic — sliding dodges, charged melee strikes, and pulse rifles that knock enemies into collapsing structures.

Every kill releases Core Energy, powering the dimensional portal you’ll need to survive.
The longer you linger, the more chaotic the environment becomes: new hazards, stronger enemies, lighting shifts, and debris fields that block your route.

Greed keeps you longer. Survival tells you to run.

GET EARLY UPDATES, SPECIAL DEMO BETA CODES, WAITLIST NOTIFICATION + PRE LAUNCH DISCORD ACCESS:

The Experience

You spawn into breathtaking, stylized worlds — a pirate bay under meteor fire, a neon city splitting apart, an icy fortress shaking itself to dust.

A timer immediately begins to tick down. When it hits zero, the map will detonate.
Your mission is simple: fight, gather Core Energy, open a portal, and escape.

Combat is fast and kinetic — sliding dodges, charged melee strikes, and pulse rifles that knock enemies into collapsing structures.

Every kill releases Core Energy, powering the dimensional portal you’ll need to survive.
The longer you linger, the more chaotic the environment becomes: new hazards, stronger enemies, lighting shifts, and debris fields that block your route.

Greed keeps you longer. Survival tells you to run.

Gameplay Breakdown

Drop In

Choose from quick-swap archetypes — Ranger, Brawler,
or Tech Hunter — each built for agile, expressive combat.

Land in a random collapsing biome and begin the countdown.

Fight and Gather

Enemies pour in waves: corrupted machines, raiders, mutants.

Chain kills to fill your Core Energy meter, build combos, and unlock temporary boosts.

End-Phase Collapse

Every minute triggers a collapse phase. Buildings crumble, gravity reverses, lava breaks through the ground.

Survival becomes movement — climb, sprint, double-jump, or use energy grapples to stay alive.

Activate the Portal

Enemies pour in waves: corrupted machines, raiders, mutants.

Chain kills to fill your Core Energy meter, build combos, and unlock temporary boosts.

Gameplay Breakdown

Drop In

Choose from quick-swap archetypes — Ranger, Brawler,
or Tech Hunter — each built for agile, expressive combat.

Land in a random collapsing biome and begin the countdown.

Fight and Gather

Enemies pour in waves: corrupted machines, raiders, mutants.

Chain kills to fill your Core Energy meter, build combos, and unlock temporary boosts.

End-Phase Collapse

Every minute triggers a collapse phase. Buildings crumble, gravity reverses, lava breaks through the ground.

Survival becomes movement — climb, sprint, double-jump, or use energy grapples to stay alive.

Activate the Portal

Enemies pour in waves: corrupted machines, raiders, mutants.

Chain kills to fill your Core Energy meter, build combos, and unlock temporary boosts.

A Living Multiverse of Worlds

No two runs look the same.

Each of the ten handcrafted worlds features its own art direction,
enemy types, and collapse pattern:

Neon Citadel

Cyberpunk skyscrapers melting into plasma storms

Pirate’s Sundown

A tropical harbor drowning under meteors.

Ash Dunes

Collapsing desert canyons swallowed by sand cyclones.

Frostspire Ruins

Frozen bridges shatter as blizzards rage.

Verdant Depths

Overgrown
jungles ignite in bioluminescent fire.

…and more worlds coming every season.

Each collapse sequence is procedurally mixed 
different hazards, different destruction timelines, infinite replay.

A Living Multiverse of Worlds

No two runs look the same.

Each of the ten handcrafted worlds features its own art direction,
enemy types, and collapse pattern:

Neon Citadel

Cyberpunk skyscrapers melting into plasma storms

Pirate’s Sundown

A tropical harbor drowning under meteors.

Ash Dunes

Collapsing desert canyons swallowed by sand cyclones.

Frostspire Ruins

Frozen bridges shatter as blizzards rage.

Verdant Depths

Overgrown jungles ignite in bioluminescent fire.

…and more worlds coming every season.

Each collapse sequence is procedurally mixed 
different hazards, different destruction timelines, infinite replay.

Why It Works

World Fall hits that perfect middle ground
between chaos and control:

  • Pure adrenaline: every match is a cinematic countdown.
  • No story grind: you’re dropped straight into action.
  • Stylized clarity: bright Synty-style visuals that pop in clips.
  • Instant content: every 60 seconds something insane happens — perfect for social sharing and streaming.

“He escaped the portal with 1 HP as the world exploded.”

That’s your marketing loop.

Why It Works

World Fall hits that perfect middle ground
between chaos and control:

  • Pure adrenaline: every match is a cinematic countdown.
  • No story grind: you’re dropped straight into action.
  • Stylized clarity: bright Synty-style visuals that pop in clips.
  • Instant content: every 60 seconds something insane happens — perfect for social sharing and streaming.

“He escaped the portal with 1 HP as the world exploded.”

That’s your marketing loop.

 Progression Without Grind

After each run, survivors return to the Collapse Hub — a floating station
orbiting the ruins of reality. Here you:

Convert Core Energy
into new gear
and upgrades.

Unlock Perks like Shockwave on Kill, Dash Recharge, or Lifesteal.

Customize armor colors, portal VFX, and victory emotes.

View leaderboards
and seasonal
challenges.

Short-term rewards keep the dopamine loop alive.
Long-term upgrades build attachment and status.

 Progression Without Grind

After each run, survivors return to the Collapse Hub — a floating station
orbiting the ruins of reality. Here you:

Convert Core Energy
into new gear
and upgrades.

Unlock Perks like Shockwave on Kill, Dash Recharge, or Lifesteal.

Customize armor colors, portal VFX, and victory emotes.

View leaderboards
and seasonal
challenges.

Short-term rewards keep the dopamine loop alive.
Long-term upgrades build attachment and status.

Replay, Compete, and Conquer

Endless Mode:

Survive infinite waves in a single collapsing world.

Speed Runs:

Leaderboard for fastest extraction times.

World Events:

Limited-time disasters — meteor swarms, black holes, inverted gravity.

Race Mode

(Coming Soon):

Two teams run mirrored worlds; first to escape wins.

Every match is designed for 5–7 minutes of intensity,
but mastery and modifiers can keep players grinding for hours.

Replay, Compete, and Conquer

Endless Mode:

Survive infinite waves in a single collapsing world.

Speed Runs:

Leaderboard for fastest extraction times.

World Events:

Limited-time disasters — meteor swarms, black holes, inverted gravity.

Race Mode

(Coming Soon):

Two teams run mirrored worlds; first to escape wins.

Every match is designed for 5–7 minutes of intensity,
but mastery and modifiers can keep players grinding for hours.

Player-Friendly Monetization

No pay-to-win. Ever.

Revenue comes from:

  • Character & weapon skins
  • Portal effects and trails
  • Seasonal battle passes with exclusive cosmetics
  • ​Optional “World Keys” to unlock new biomes early

It’s built to reward loyalty, not wallets.

Technical Snapshot

Engine: Unreal Engine 5 (Chaos Physics + Niagara VFX)

Style: Low-poly / Stylized / Optimized for performance

Session Length: 5–7 minutes

Mode: Single-player at launch → Co-op + PvP roadmap

Maps: 10 launch biomes + monthly rotations

Platform: PC first, consoles later

Player-Friendly Monetization

No pay-to-win. Ever.

Revenue comes from:

  • Character & weapon skins
  • Portal effects and trails
  • Seasonal battle passes with exclusive cosmetics
  • ​Optional “World Keys” to unlock new biomes early

It’s built to reward loyalty, not wallets.

Technical Snapshot

Engine: Unreal Engine 5 (Chaos Physics + Niagara VFX)

Style: Low-poly / Stylized / Optimized for performance

Session Length: 5–7 minutes

Mode: Single-player at launch → Co-op + PvP roadmap

Maps: 10 launch biomes + monthly rotations

Platform: PC first, consoles later

Roadmap

Phase 1

Phase 2

Phase 3

Every match is designed for 5–7 minutes of intensity,
but mastery and modifiers can keep players grinding for hours.

Roadmap

Phase 1

Phase 2

Phase 3

Every match is designed for 5–7 minutes of intensity,
but mastery and modifiers can keep players grinding for hours.

Join the Community

Early players get access to private testing rounds, exclusive skins, and the ability to vote on new worlds and collapse events.

Be part of the apocalypse from Day One.

Join the Community

Early players get access to private testing rounds, exclusive skins, and the ability to vote on new worlds and collapse events.

Be part of the apocalypse from Day One.

Ready to Run?

The worlds are breaking — and you’re running out of time.
Drop in, fight back, and make every escape count.

Ready to Run?

The worlds are breaking — and you’re running out of time.
Drop in, fight back, and make every escape count.

HERO REVAMP

HORRORS: MAYAN PRIESTESS

Reawakened with darker rites, the Mayan Priestess now channels forbidden blood magic and ancient curses. Her rework enhances ritual-based damage, area control, and sacrificial abilities that grow stronger as allies fall.

HERO REVAMP

HORRORS: MAYAN PRIESTESS

Reawakened with darker rites, the Mayan Priestess now channels forbidden blood magic and ancient curses. Her rework enhances ritual-based damage, area control, and sacrificial abilities that grow stronger as allies fall.

the 5-tier war machine

the team

A 17-person dream team rebuilding a genre.

art, ui & visual style

art, ui & visual style

We’re done with gray RTS maps and lifeless menus. Every click, every explosion, every spell — feels alive.

© Red Gaming LLC | 1210 WASHINGTON AVENUE,MIAMI BEACH, FL 33139